Project Matrix & Production Index

Shipped Systems & Technical Catalog

Explore systematic breakdowns across AAA environments, live-ops economies, creator-driven platform architectures, and rapid validation prototypes.

INDEX COUNT: 5 / 5 RECORDS
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Bloom & Breakfast technical architecture blueprint
Fortis GamesLive Ops & Scaling
Bloom & Breakfast
2023 – Present
Lead Systems & Economy Designer
Comprehensive metagame progression, cozy crafting loops, and dynamic sink/faucet balancing engineered for long-term retention in a live casual simulation.
Core LoopsSpatial Decoration Loops, Recipe Scheduling & Resource Faucets
Economy BlueprintDual-currency progression with algorithmic sink throttles
Empirical Metric+28% Day-30 Retention via dynamic pacing tuning
Infrastructure & Tools
UnityNotionExcel Macro SimulatorsMiro
CASE REF: #BLOOM-BREAKFAST
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EVERYWHERE technical architecture blueprint
Build A Rocket BoyProduction Framework
EVERYWHERE
2021 – 2023
Senior Economy & Systems Architect
Pioneered creator-to-player platform monetization rails, decentralized creator asset marketplaces, and modular UGC logic infrastructure.
Core LoopsUGC Monetization Nodes, Player Trading & Smart Contract Logic
Economy BlueprintMulti-tiered creator revenue share and marketplace velocity
Empirical Metric100k+ concurrent agent marketplace stress simulations
Infrastructure & Tools
Unreal EnginePythonMiroNotion Systems
CASE REF: #EVERYWHERE
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Dead by Daylight technical architecture blueprint
Behaviour InteractiveShipped & Optimized
Dead by Daylight
2019 – 2021
Game Systems & Metagame Designer
Asymmetrical combat tuning, Bloodweb progression balancing, matchmaking economy recalibrations, and competitive perk ecosystem refactoring.
Core LoopsAsymmetrical Match Balance, Bloodweb Node Randomization
Economy BlueprintSoft currency sinks & seasonal rift progression cycles
Empirical Metric14% reduction in killer/survivor win rate variance
Infrastructure & Tools
Unreal EngineTableauPythonBlueprints
CASE REF: #DEAD-BY-DAYLIGHT
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Pocket Party technical architecture blueprint
Knot Knot GamesBuild-Test-Learn Sprint
Pocket Party
2022
Co-Creator & Lead Product Designer
Rapid mobile multiplayer party experience built using AI-assisted prototyping pipelines and structured player validation telemetry.
Core LoopsSynchronous Mini-Game Party Queuing & Social Gifting
Economy BlueprintAd-reward multipliers with vanity collectible passes
Empirical Metric4.2/5 user satisfaction across 12 playtest cohorts
Infrastructure & Tools
UnityChatGPT PrototypingCanvaCodex
CASE REF: #POCKET-PARTY
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Tabletop RPG Systems Toolkit technical architecture blueprint
Independent PublishingPublished & Active
Tabletop RPG Systems Toolkit
2020 – 2024
Author & Rulebook Architect
Modular dice pool probabilities, faction influence engines, and self-contained community balancing systems distributed worldwide.
Core LoopsStochastic Die Mechanics, Faction Macro Influence Clocks
Economy BlueprintResource-light zero-sum survival attrition loops
Empirical Metric5,000+ digital manual downloads and physical print runs
Infrastructure & Tools
NotionPhotoshopWordPressBluehostCSS
CASE REF: #INDEPENDENT-RPG
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Need Custom Economy Modeling or System Documentation?

Available for consulting, studio collaborations, and design infrastructure audits.

SYSTEMS & ECONOMY ARCHITECTURE

Mathematical Rigor Meets Player Psychology

Every sustainable game requires a disciplined internal economy. From high-frequency mobile monetization sinks to competitive AAA balance matrices, my methodology pairs stochastic modeling with clear player motivation.

Model Calibration: Active
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4 Modular Units Loaded
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Fortis GamesLive Simulation

Mobile F2P Simulation

Bloom & Breakfast: Metagame Loops

Iterative resource pacing model governing building upgrades, quest pacing, and micro-session energy loops.

Sink Metric:1.38x (Sinks / Faucets)
Target Rate:38.4% Benchmark
Soft Currency Faucet: 4.2k/day
Hard Premium Sink: 62% conversion
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Knot Knot GamesProduction Architecture

Party & Social Casual

Pocket Party: Social Economy Sinks

Peer-to-peer social rewards, cosmetic item sinks, and collaborative guild treasury balancing.

Sink Metric:1.12x Equilibrium
Target Rate:42.1% Target
Social Faucet: 850 tickets/hr
Seasonal Sink: 94% liquidity flush
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Live Ops FrameworkValidated Model

Monetization Systems

Dynamic Battle Pass Calibration

Non-linear XP reward curves calibrated to reward consistent play without devaluing tier skips.

Sink Metric:1.65x Premium Yield
Target Rate:+14.6% Engagement
XP Baseline: 1.2k/match
Tier Unlock: 8.5h median
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Telemetry ArchitectureActive Framework

Event Instrumentation

Live-Ops Dynamic Event Cadence

Automated event scheduling logic reacting to real-time economy surplus metrics across server clusters.

Sink Metric:1.25x Event Drain
Target Rate:+21% Event WAU
Event Cycle: 14-day cadence
Drain Efficiency: 88% target

Systemic Documentation & Validation Framework

Explore standard procedural documentation used across cross-functional game development teams.

Notion & Miro Schemas

Tools: Excel, Python, Miro, Notion, Unreal, Unity
Discuss Game Systems

Personal portfolio and design repository for game systems, creator-driven platform economies, and rapid validation frameworks.

Edinburgh, ScotlandWorkshop Grid v2.4
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Systems Active: Unreal / Unity / MiroLanguages: EN / FR / ESFocus: Systems Balancing & Metagame

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