Career Chronology2016 — 2025

Professional Experience & Systemic Roles

A track record of engineering sustainable live economies, platform-scale UGC ecosystems, and rapid validation workflows across AAA studios, mid-size innovators, and independent projects.

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Fortis GamesRemote / Edinburgh, UK
2023 – Present
Active Production
Senior Game Systems & Economy Designer
Key Title: Bloom & Breakfast60+ Devs across 4 time zones

Directing core economic sinks, progression loops, and Build-Test-Learn live validation pipelines for a mobile-first social simulation title.

Key Systems Outcome

Reduced progression loop iteration cycle by 42% through structured simulation sheets

Review Related Proof

Core Focus & Deliverables

  • Designed algorithmic player-to-player trade balancing and inflation-mitigation sink systems.
  • Established automated telemetry dashboards linking live playtest data directly into systemic tuning sheets.
  • Integrated AI-assisted rapid simulation pipelines to test 10,000-hour progression models in minutes.

Applied Tooling & Environments

UnityExcelMiroNotionPythonClaude
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Build A Rocket BoyEdinburgh, Scotland
2021 – 2023
Shipped Milestones
Senior Systems Designer (Platform & Creator Economy)
Key Title: EVERYWHERE400+ Studio / 35 Systems Team

Led creator monetization frameworks, user-generated content (UGC) reward models, and multi-layered currency ecosystems for next-gen platform architecture.

Key Systems Outcome

Authored 45+ technical design specifications adopted studio-wide across 3 cross-functional pods

Review Related Proof
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Behaviour InteractiveMontréal, QC (Remote Hybrid)
2019 – 2021
Live Service
Game Systems & Economy Designer
Key Title: Dead by Daylight250+ Devs / Live-Ops Pod

Balanced asymmetric gameplay perks, seasonal battle pass reward pacing, and cosmetic store conversion economies for a top-tier live multiplayer franchise.

Key Systems Outcome

Supported 12 quarterly content chapters with zero critical currency inflation incidents

Review Related Proof
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Knot Knot GamesParis, France / Remote
2017 – 2019
Shipped Global
Lead Game & Economy Designer
Key Title: Pocket Party12 Core Members

Spearheaded end-to-end design from paper prototyping to worldwide launch, tuning casual multiplayer monetization, progression loops, and retention mechanics.

Key Systems Outcome

Achieved 35% D1 and 14% D7 retention through iterative reward-schedule validation

Review Related Proof
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Independent Research & PublishingEdinburgh & Global
2016 – Present
Ongoing Initiative
Creator & Systems Architect
Key Title: TTRPG Systems & Workflow ToolingSolo & Micro Collaborations

Authoring independent tabletop roleplaying rulebooks, modular game design documentation templates, and AI-augmented prototyping workflows.

Key Systems Outcome

Over 5,000+ framework downloads and community workshop participants across design channels

Review Related Proof
Verified Production References

Looking for formal reference letters or complete portfolio documentation?

Direct studio endorsements and anonymized design balance sheets are available upon request for active hiring processes.

// ACADEMIC & PROFESSIONAL CREDENTIALS

Education & Languages

Foundational game architecture training from world-class game institutions, paired with multilingual communication across international studio teams.

Edinburgh, ScotlandVerified

Degree Programs & Institutions

ISART DIGITAL
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Montréal, Canada2018 – 2020
Advanced Game Design & Production Systems
ISART Digital Montréal
Core Focus

Economy Architecture, Player Balancing, Systemic Prototyping

Key Milestone

Lead Economy Architect on multidisciplinary studio graduation milestone.

Unreal Engine, Excel Modeling, Miro, Notion
Graduated with Honors
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Paris, France2015 – 2018
Bachelor of Game Design & Interactive Systems
ISART Digital Paris
Core Focus

Core Mechanics, Level Design Frameworks, Rapid Prototyping

Key Milestone

Developed algorithmic systems verification tools for live telemetry testing.

Unity, C# Prototyping, Photoshop, System Flowcharts
State-Certified Title Level 6
Applied Systems Foundations

Build-Test-Learn Validation

Rapid systemic prototyping and evidence-led hypothesis validation.

Sink-and-Faucet Balance

Mathematical equilibrium modeling in complex creator economies.

Live Game Telemetry

Real-time metrics tracking and player retention curve optimization.

Language Profile

CEFR Standard
Multilingual Communication
Natural fluency operating across bilingual English/French studios and global remote teams.
French
C2 Mastery
Native / Mother Tongue100%
English
C2 Full Professional
Bilingual / Professional Fluency100%
Spanish
B2 Working
Conversational Working Proficiency65%
CURRICULUM VITAE
Complete Career Dossier
Detailed chronology including AAA roles, live game balancing, systems documentation samples, and contact channels.
FORMAT: PDF DOCUMENTSTATUS: CURRENT

Includes detailed production cases for Bloom & Breakfast, EVERYWHERE, and Dead by Daylight.

Personal portfolio and design repository for game systems, creator-driven platform economies, and rapid validation frameworks.

Edinburgh, ScotlandWorkshop Grid v2.4
Navigation
Systems Active: Unreal / Unity / MiroLanguages: EN / FR / ESFocus: Systems Balancing & Metagame

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