Systematic Design Architecture

Design Methodologies & Frameworks

Structured technical case studies exploring rapid validation cycles, AI-assisted prototyping, and robust documentation systems across AAA and indie productions.

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Fortis GamesBloom & Breakfast
Production Validated
Dynamic Sinks & Faucets Architecture
Engineered automated currency velocity monitors and deflationary crafting sinks to eliminate mid-game resource inflation across 180+ active crafting recipes.
1. HYPOTHESIS

Capping soft currency accumulation via dynamic seasonal deco decay will stabilize the high-level economy without depressing D30 retention.

2. METHODOLOGY

Constructed Monte Carlo supply-and-demand simulation models in Excel and Notion; mapped 24 distinct crafting sink permutations against live user spending tiers.

3. TOOLING STACK

Excel Simulation, Notion Database, Custom Unity Balance Hooks, Claude 3.5 Sonnet API for automated balance anomaly scripts.

4. TELEMETRY RESULT

+14.2% D30 sink utilization, -28% runaway currency stockpiling in top 5% spender cohorts, zero critical economy exploits in live operations.

Tools:UnityExcelNotionClaude API

Case Spec ID: CS-1
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Build A Rocket BoyEVERYWHERE
Infrastructure Shipped
AI-Assisted Narrative & Node Prototyping
Designed an automated pipeline converting high-level design documentation directly into testable interactive visual script nodes and economy balance mockups.
1. HYPOTHESIS

Synthesizing structured system markdown into engine-ready node tables cuts early feature validation cycle times from 10 days to under 48 hours.

2. METHODOLOGY

Created rigorous system prompt architectures paired with standardized JSON schemas to generate deterministic event-tree tables and validation test cases.

3. TOOLING STACK

Unreal Engine, Codex, ChatGPT-4, Miro Node Mapping, Custom Python parsers, Notion API documentation engine.

4. TELEMETRY RESULT

76% reduction in rapid-prototyping turnaround for secondary quest node loops; verified 100% schema parity across 40+ modular sandbox systems.

Tools:Unreal EngineCodexMiroChatGPT-4

Case Spec ID: CS-2
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Behaviour InteractiveDead by Daylight
Live-Ops Active
Metagame Telemetry & Player Pacing Model
Formulated comprehensive progression pacing curves, reward schedules, and perk synergies to smooth out onboarding friction while preserving high-skill ceiling balance.
1. HYPOTHESIS

Re-weighting early milestone friction points into non-punitive skill checks increases early cohort survivability and converts new players to recurring seasonal participants.

2. METHODOLOGY

Executed Build-Test-Learn validation loops on live player telemetry; calibrated mathematical exponential XP tiers against real matchmaking queue distributions.

3. TOOLING STACK

Excel Metagame Tables, Miro Progression Maps, Proprietary Live Analytics, HTML/CSS Telemetry Dashboard wireframes.

4. TELEMETRY RESULT

+9.6% new-player day-7 progression completion, 4.1% lift in recurring trial engagement, perfectly aligned win-rate distribution within +/- 1.8%.

Tools:ExcelMiroAnalytics SuiteNotion

Case Spec ID: CS-3
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Knot Knot GamesPocket Party
Validated Framework
Player-to-Player Creator Economy Pipeline
Architected a scalable micro-transaction and creator compensation loop utilizing escrow validation buffers and sustainable secondary market transaction taxes.
1. HYPOTHESIS

Instituting algorithmic sink tax rebates to creator participants generates organic UGC volume without destabilizing base-layer commodity pricing.

2. METHODOLOGY

Constructed closed-loop currency circulation matrices in Excel; simulated user arbitrage vectors across 500,000 synthetic trading transactions.

3. TOOLING STACK

Excel Circulation Simulator, Miro Flowcharts, Notion Economy Bible, Bluehost & WordPress knowledge repositories.

4. TELEMETRY RESULT

32% sustained creator retention across 6-month test cycles, 0% secondary asset hyperinflation, 91% satisfaction rating on reward liquidity.

Tools:ExcelMiroNotionCanva

Case Spec ID: CS-4
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Need full documentation systems or balance spreadsheets?

Complete economy sheets, Monte Carlo models, and game design document templates available upon request.

Systems Engineering · Methodology

Economy Frameworks & Telemetry

Quantitative models, supply-faucet calibration matrices, and live balance architectures engineered for long-term player retention and ecosystem stability.

3 Architectures Documented
Telemetry Models: Validated via Miro & Unreal
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EVERYWHERE / Build A Rocket Boy
Live Deployed
Player-to-Player Creator Liquidity Loop
A dual-token market model allowing user-generated assets to trade frictionlessly while preventing predatory speculation and runaway secondary minting.
Benchmark42.8% Retention
Telemetry Delta+14.2% trading volume stability
Flow Vector Calibration
[Faucets]: Creator bounties, gameplay milestone achievements, seasonal craft unlocks
[Sinks]: 5% marketplace transaction burn, premium tooling licenses, listing fees
[Velocity Dampener]: Dynamic escrow delays and tiered liquidity ceilings tied to creator reputation
Validation Protocol & Outcome

Prevented hyper-inflation across 1.2M simulated trading transactions, dampening extreme price swings by 38% under high-concurrency stress tests.

Marketplace ProtocolCreator RoyaltiesBonded CurvesUGC Monetization
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Bloom & Breakfast / Fortis Games
Simulated
Dynamic Soft-Currency Sink Orchestration
Automated faucet dampening matrix calibrated through real-time session length telemetry and elder-game sink replenishment.
Benchmark1.04 Faucet/Sink Ratio
Telemetry DeltaControlled from 2.8x legacy rate
Flow Vector Calibration
[Faucets]: Daily story progression quests, passive guest tipping, cosmetic harvest rewards
[Sinks]: Prestige property upgrades, seasonal decor rerolls, time-acceleration crafting
[Velocity Dampener]: Exponential sink scaling based on wallet balance cohorts (Whale/Core/Casual)
Validation Protocol & Outcome

Maintained purchasing power stability for Day 90+ cohorts without dampening early-game player progression or retention milestones.

Dynamic BalancingSink MatricesCohort SegmentationEconomy Health
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Dead by Daylight / Behaviour Interactive
Audited
Asymmetric Metagame Equilibrium Telemetry
Telemetry aggregation pipelines mapping bloodweb perk interactions, win-rate skew, and perk synergy clusters for live balance patches.
Benchmark49.6% Win-Rate Parity
Telemetry DeltaNarrowed 7.4% historical variance
Flow Vector Calibration
[Faucets]: Match trial completion, survivor cooperative bonuses, killer sacrifice badges
[Sinks]: Consumable add-on attrition, bloodpoint offerings, perk loadout restructuring
[Velocity Dampener]: Dynamic bloodpoint caps per trial and seasonal rank reset conversion tables
Validation Protocol & Outcome

Cut balance adjustment iteration cycles from 6 weeks down to 8 days through automated anomaly detection dashboards.

Live-Ops BalancingPerk ClusteringTelemetry PipelinesMatchmaking Data
Core Design Tenet

Mathematical Robustness

Every resource sink is simulated against extreme player wallet cohorts before client deployment.

AI Prototyping Infrastructure

Agent-Based Stress Testing

Automated bot simulations model 100,000+ session hours to surface edge-case arbitrage loops.

Player-Centric Incentives

Intrinsic Mastery Alignment

Monetization and progression architectures respect autonomy and reward genuine game mastery.

Personal portfolio and design repository for game systems, creator-driven platform economies, and rapid validation frameworks.

Edinburgh, ScotlandWorkshop Grid v2.4
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Systems Active: Unreal / Unity / MiroLanguages: EN / FR / ESFocus: Systems Balancing & Metagame

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